

which ranked third for biggest player spending in the US at $8 million. The game initially made $40 million globally within its first nine months of being live in 2019.ĭescending further we have Harry Potter: Wizards Untie from Niantic and Warner Bros.

While Pokemon GO managed to make $482 million in the US alone, the closest competitor was Jurrasic World: Alive from Ludia at just over $14 million. Specifically in the US, the game could not build an audience like its competitors, having to settle for ninth place overall at an estimated $145,000 in player spending.Īs many corners of the world continue to battle the pandemic, many will question whether Minecraft Earth shutting down will be the first of several location-based experiences. In 2019, Minecraft Earth picked up $242,000 in global revenue but struggled to grow that figure with $255,000 earned in 2020. The UK and Canada then followed in second and third position respectively. Saying this, those installs did not convert to revenue in a strong capacity across any territories, with the US only accumulated $305,000, yet ranking first. These downloads were mostly attributed to the US, claiming almost six million of the total. Note: Minecraft Earth went into early access on October 17th, 2019 in New Zealand and Iceland before rolling out to further countries over the following weeks. The remaining 10.7 million installs were generated throughout 2020 - something that the studio can take away as a positive, considering the worldwide lockdowns. Interestingly, when it comes to lifetime installs, Minecraft Earth faired quite well at 18 million downloads, with 7.3 million of that number gained during 2019.

This also included the removal of all real-money transactions, meaning the game failed to cross half a million in total revenue since launching in December 2019. The location-based AR brick building title became the latest victim of the Covid-19 pandemic, with developer Mojang announcing that all operations will cease in June 2021. Minecraft Earth has amassed approximately $498,000 in global lifetime revenue at the time of writing, according to Sensor Tower data.
